module Base
{

	model CordlessDrill
	{
		mesh = WorldItems/other/CordlessDrill,
		texture	= other/CordlessDrillTexture,
		scale = 0.012,
		attachment world
		{
		    offset = 0.0000 0.1500 0.1500,
		   rotate = 0.0000 0.0000 0.0000,
		}
    }
	model HandGun04
	{
		mesh = weapons/firearm/HandGun04,
		attachment world
		{
		    offset = 0.0000 0.1500 0.1500,
		   rotate = 0.0000 0.0000 0.0000,
		}
	}	
}